An introduction to program synthesis
Introduction
This post kicks off a hands-on series about program synthesis—the art of generating small programs from examples. We’ll build a tiny, FlashFill-style synthesiser that learns to turn strings like “Joshua Nkomo” into “J. Nkomo” from input/output pairs. We’ll see how to define a tiny string-manipulation language, write an interpreter, and search the space of programs to find one that solves our toy problem.